Live CV
Albert Geddis
I'm a motivated and results-driven Game Designer and 3D Artist. Skilled in 3D modelling using Blender and a jack-of-all-trades in all things Game Design.
Offering a strong, practical understanding of production pipelines, iterative development, and collaboration with tangible industry experience. My work centres on producing high quality 3D models with efficient topology and clean UVs that are optimised for video game development.
Education
BSc (Hons) Computer Games Design & Development
University of Winchester (2023 - 2026)
1st Class (Hons)
Skills
Unity (C#)
Blender
Pixel Art
UV Mapping
Texturing
Optimisation
Time Management
Communication
Iterative Design
Experience
3D Art Intern (Remote)
AppleBombGames (May - November 2025)
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Producing 3D props, modelling and texturing them then iterating them based on feedback
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Communicate effectively with a team
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Utilise P4 for version control, writing changelogs for each push